how to draw a 3d swimmin
This tips shows how to design a buried pond puddle using level, wall and room features bachelor in Sweet Home 3D.
Main steps
To create a swimming pool, y'all volition have to:
- create an underground level,
- draw its walls and its bottom,
- somewhen add a slope,
- finally add a transparent water surface.
Create an underground level
Select the Programme > Add level menu detail to add a new level to your habitation. Then select theProgram > Modify level menu detail in society to make this new level become an cloak-and-dagger level. Enter puddle depth in Elevation text field, and alter its proper name. You don't have to change the thickness and the height. Don't worry if in that location is no visual upshot in the 3D view when you close the dialog box.
Draw walls and bottom
Now you have to draw the walls in the underground level. You lot may draw a unproblematic rectangular shape for a bones pool, but you tin also draw a round shape, using circular walls. To do that, draw a quadrilateral shape with points that volition placed at key points of the pool, then alter the arc extent of each wall to get the round shape of the puddle. To get a edible bean shape, you'll probably have to make more than one modification, but afterwards a while you should success. Continue in mind to disable magnetism while you move the cease points of the round walls, otherwise the magnetism beliefs might forestall you from placing the bespeak where you desire.
Once done, select all the walls and choose the card item Plan > Modify walls. Alter the top of the walls with a value equal to the depth of the pool plus the height of its border. Change their thickness with a value equal to the width of the pool edge. Finally, set also the color of the wall tiptop in the 3D view to friction match the color of the top of the edge.
Finally, select the room creation tool and add together a room by double-clicking in the center of your pool. Modify this new room to modify the colour or texture of the bottom of the pool and its wall sides (the texture used here comes from this SH3T library). Unselect likewise the Brandish ceiling check box.
Once the Modify rooms dialog is closed, here is what you should get:
Add a slope
Yous may add a slope, or skip this stride if you don't want to. First, download the 3D model of a triangle here and import it in the plan: select the Furniture > Import furniture menu particular, choose the downloaded file and finish the importation. Place the triangle in the pool and change its width and its height to go a shape matching the slope you want.
If you lot've drawn a round pool, the triangle will probably go beyond the pool edge and brand undesired holes outside the puddle, as shown in the following screen capture. To hide these holes, draw a room at the ground level around the pool. Equally the screen capture shows, this room shouldn't intersect with the pool surface, otherwise information technology will hide the bottom of the pool. To achieve this kind of drawing, draw ii rooms one beside the other or if you cull the pick to describe only one room, draw the points on the pool edge in the reverse order of the points outside the pool.
During these operations, keep in mind to disable magnetism while placing the triangle and the room points to avoid constraints.
Add together h2o
The final footstep consists in calculation water to the pool. While the ground level is selected, double-click in the heart of the pool to create a room in it. Then, change the texture of this new room to a h2o texture (the one used hither comes from the same SH3T library as the texture of the pool bottom) and unselect its Brandish ceiling check box.
As the screen captures below shows, the water looks right in the pool but isn't transparent. If you want it to be transparent, click on the 3D view > Change 3D view menu particular and change the walls transparency. The transparency you set will be applied to room floors only if their superlative is greater than 0. As the room you lot created is at height 0, information technology volition be transparent just if y'all elevate the ground level a piddling. Thus, temporarily change the footing peak, by double-clicking on its tab above the plan and prepare the elevation to 0.1.
After these changes, everything is transparent, not just the water. To accept simply the h2o transparent equally wanted, you'll have to consign the room as a 3D model, and import it again following these steps: select the room matching the h2o, cull the 3D view > Export to OBJ format menu item, select a name for the 3D model exported file (any name will fit since it's for temporary use), and, when prompted, click on Export option push button.
So, reset transparency and ground elevation to their initial values, somewhen using the Edit > Undo card detail, and delete the exported room, because it volition exist replaced past the imported 3D model. Finally, select the Piece of furniture > Import furniture menu item, choose the OBJ file you lot exported, and finish the importation. Move the imported objet to the exact place of the water, disabling the magnetism and using the keyboard arrows to help you.
Here is the result yous should get:
Final result
Subsequently adding some decorations and a few lights, hither is what you can get with the photograph creation tool.
If you're interested, the home file created in this tip is available in the file SwimmingPool.sh3d (3.5 MB). If you desire to reuse the pond pool in an other home, you lot may also import also its 3D model from the file SwimmingPool.zip.
Thanks to Sophie for her help in the writing of this tip.
Source: http://www.sweethome3d.com/blog/2014/09/04/how_to_design_a_swimming_pool.html
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